Monday, January 29, 2024

Fae Farm: Come For The Cozy Farming, Stay For The Cute Magical Adventure

 I was delighted that Fae Farm was on the Switch and picked it up as soon as I got the chance. I know the $60 price tag is daunting, but there is a good reason for that. The current and upcoming DLCs are included so you get those updates when they come. Now, diving into the game of course there is character creation and it's adorable. The designs with different skin tones and hair styles are fairly diverse and I was happy to see that pronouns were included for the design. I do wish there were more choices for pronouns, but I think it was a nice touch to see them be inclusive. The accessibility in Fae Farm is done well too with making the text font bigger, adjusting the audio, and visual cues in the game for things like fishing and bug catching. 


Creating my Fae Farm character. 


The story starts with your character being shipwrecked on the shores of Azoria. The mayor and villagers are quite friendly and welcoming, helping you out by providing you with an unused farm. You're gifted a set of starter tools and seeds which opens up the tutorial on how to set up your fields and work on your farm. The word Fae is in the title so naturally there is magic, fairy creatures, and Fae characters which include the Wisp Mother who gives you your wand and teaches you how magic works. I quite enjoyed this because I could use magic to water my crops all at once which is convenient and fun. You do have to watch your mana though because it does run out quickly. You can eat food or drink mana potions to recover it or it gradually recovers over time.


Ready for farming! 


It's a pretty big map in Fae Farm and if you're looking to talk to someone or figure out where you are, you can bring up the map to get your bearings and you can check the person you're looking for and it will show you where they are on the map. There is fast travel in the game, but you have to craft seals for the portals to those areas so you can get there easily. 


Checking the map. 


Farming isn't the only thing to do. You can forage for resources, raise animals on your farm, go fishing, catch bugs and various fairy creatures, do crafting like cooking and making furniture, and do fetch quests for the villagers. Crafting is a big deal in Fae Farm because cooked meals help with energy and mana while furniture pieces can increase your health, energy, and mana bars. There's also crafting for improving your tools, your farm, and making seals that you'll need throughout the game. 


Doing a bit of fishing. 


Another thing you can do which is part of the story is dungeon crawling. That's right, there are three dungeons in the game that you must complete in order to finish the story chapters they're in. You have to fight monsters known as jumbles, but the dungeons do make it worth your while. There are various mining and crafting resources that can be found and the Jumbles drop resources as well. It's a good idea to bring plenty of meals and potions to get you through. There are twenty five floors in each dungeon and you have to look for the switch to open the door to the next floor. This can get a little overwhelming so a solution that is a mechanic in the game is to craft the specific seal required to keep that door open permanently. It makes it easier to quickly travel between floors. My issue with this is that you have to make a seal for every single floor. This meant a lot of grinding to get the materials needed to craft these seals. It was very tedious and a little frustrating. I feel that crafting a seal for every five floors would have been more practical and less irritating. I did it though and was able to finish the dungeons. You can go back as often as you like to gather resources. 


Battling some Jumbles. 


Fae Farm makes it easy to keep track of things. You have a calendar that has the birthdays of all the villagers as well as special holidays. You can also keep track of your skills which you can check in your user menu. It shows what level each one is and how far you are from maxing it out. The game also does not punish you for staying up too late. It's a bit odd that when that curfew time hits no matter where you are, the game yanks you back home immediately, sums up your day, and then you're right back on your farm the next morning. Your farmer will be a little tired so it is a good idea to try to make it home on time so you're well rested, but it is nice the game doesn't steal all your things like it does in Stardew Valley. There's so much to do in Fae Farm it can feel like a lot to keep up with, but I found if I chose one or two things to do that day it wasn't so bad. It's okay to take your time and just play at your own pace. The game does give you the freedom to do that which makes for a nice cozy farming game. 


Tracking those skills. 


There is romance in the game. You have six different characters to choose from and yes whether you play as a femme or masculine character, you can romance them. Again it's nice to see that inclusivity so that we can have queer representation relationships in the game. You can talk to them every day and give them gifts. Each one has certain likes and dislikes. Sometimes, they'll ask you for a specific item and when you get it for them, this gives you high approval with the person. You can go on dates with them which are cute and sweet. One character said something so lovely to me that I was instantly smitten with them. There's no voice acting in Fae Farm which is fine, but sometimes the dialogue leaves a lot to be desired. Villagers and romance interests will say the same thing to you each time you see them which isn't a bad thing, but it would be nice to have a little variety as time progresses. Once you choose your love interest you can get married for 10,000 coins. I was daunted by that price, but I managed to sell lots of crops and foraged items so we could have the wedding. The ceremony is lovely and you get a nice outfit for it, but after that your partner is just hanging out on your farm. They talk to you and wander around, but they don't help with anything. It's a little strange and disappointing, but maybe they'll fix that in the next patch update. 


Out on a cute date. 



The main story for Fae Farm is interesting and I love the artwork for the game and the various story chapter scenes. It very much felt like a children's storybook which shows just how charming the artwork and the game itself is. I really enjoyed my time with the game. The Coasts of Croakia DLC is out now and this gives you some things to do after the story is finished. I admit to feeling a bit disappointed when I realized all it is in Croakia is just collecting creatures and adding them to a buddy binder. You do get a nifty Critter Conch which helps you learn the right song for each creature so you can get them to join you. My personal favorite is the frogs in the game and seeing a cute frog on a flying broomstick is adorable. You can craft trinkets for your little buddies which help boost some of your skills. Depending on what you want you can craft them. That's all there really is to do in this current DLC so I did a bit of it to check it out and decided I was done since I finished the main story and I'll wait for the next update in June. 

Fae Farm is a lot of fun to play. There are a couple of areas that are lacking, but it makes up for it completely with the cozy farming vibes, the cute magical adventure, and a ton of charm with the artwork and overall atmosphere. If cozy farm sims, with cute creatures and magic are your jam, it's definitely worth checking out and absolutely worth your time. 


Time to recruit cute critters!




*Fae Farm is available to play on the following platforms: Nintendo Switch, PC

*Join the Mothergamer community on Twitch where we play games and discuss mental health: https://www.twitch.tv/mothergamer
















Monday, January 15, 2024

Mothergamer Plays Mail Time

 *Note: I received this game for free on Nintendo Switch for my honest review. Thank you to Stride PR for the game code.


Right from the start Mail Time shows itself to be a cute and cozy game especially with the character creator. You can adjust the skin tone, choose different hairstyles, a cute mushroom hat, change the color of your outfit, pick a backpack, and a style of glider for getting around the forest. All of it is adorable. 



Creating my cute Mail Scout. 


Once that's done the story begins with parking the cute mail truck in a spot in the forest. Your character is a Mail Scout in training and it's their first day on the job. Your supervisor Janet tells you that your first task is to deliver a letter to someone named Greg, but there's no address and no directions. Janet tells you it's up to you as the Mail Scout to figure this out using all your important scout abilities because you're not an official Scout yet. You have to prove yourself by delivering mail and earning Mail Scout patches. This seems like a strange way to handle job orientation, but your Scout is optimistic that they can do it so off you go into the forest to handle this task. 


Off to deliver some mail! 



With delivering the mail with only name, this means you have to talk to all the local residents and ask them if they know the person to get hints about who they are as well as clues to their location so you can find them and deliver their mail. They have their own problems too that only you a Mail Scout can solve. The majority of it is a mix of fetch quests and delivering letters and items for them. It's a smart way to get you to explore this big forest with your small Scout. 


Cedar needs our help delivering some mail. 


I love the artwork for Mail Time. It shows immediately how big the forest is and how tiny our Mail Scout is, but it's done in such a fantastic way with bright colors and whimsical art that remind me of a children's storybook. It's perfect for a game like Mail Time and I enjoyed exploring everywhere. The area itself is not very big, but it does encourage you to peek in every nook and corner because you never know what you will find. This is where your glider comes in because you can climb up very high among the trees and some of the hills to discover some things and villagers on your journey. In some of these spots you can use the glider to gently sail on the wind to get to a location. It's another detail that adds to the coziness and whimsy of the game. 


Exploring high up among the trees. 


There's all kinds of different tasks to do, not all of them are deliver mail oriented. Some ask you to do things such as find some gold coins for a kind of greedy cat or help a hamster have a perfect picnic. For each task completed you get a Mail Scout patch which you get to keep in a cute sticker book. Sometimes it wasn't obvious where to go and I would have to talk to the villagers to figure out the hints and clues. There's no map in Mail Time either which I feel is a bit odd, but because the area is small I was able to backtrack easily and get to where I needed to go. 


Mail Scout patches, gotta collect them all! 


The writing for Mail Time is well done. The banter is funny and the wordplay is smart. They can also be very sweet with some of the storytelling like my personal favorite, a mom loving her children's drawings they made for her and talking about how proud she is that they're so good at the things they love. Mail Time is not a very long game, I finished it in about two hours. When I got to the end it felt like saying goodbye to old friends and it was lovely and joyful just like the entire game itself. It's a wonderful relaxed experience that tells a nice story with memorable characters, cute art, and I enjoyed all of it.


Chatting with a cute capybara. 




*Mail Time is available on the following platforms: PC (Steam, Epic), Nintendo Switch, Playstation 4, and Playstation 5


*Join our community on Twitch while we play games and discuss mental health: https://www.twitch.tv/mothergamer


















Monday, November 27, 2023

Mothergamer Plays Assassin's Creed Mirage

 I was really curious about this installment of Assassin's Creed. If you played Valhalla you know who Basim is, but it's not the Basim we know in Valhalla. This is Basim when he was younger and before he met Eivor. We get to see how Basim came to be where he is. There was a lot of talk of bringing the series back to basics like the classic earlier games and having the game be shorter. This is true in both aspects because I finished the game in about twenty hours. When I think of classic, I instantly think of the Ezio trilogy which I still love and it's easy to see some of those nods to the earlier titles throughout the game. 

Right from the start of the story, it's interesting to see how different Basim is from his Valhalla future. He's a young street thief living with his friend Nehal in Anbar and circumstances happen that cause him to join the assassins and end up in Baghdad. Ninth century Baghdad is beautiful. I took my time just exploring the vast city and checking out the marked historical sites on the map and reading every historical codex I could find. This was wonderfully incorporated into the game because you could enjoy playing the game while stopping to learn about the Islamic Golden Age complete with notes, photos, and art all curated by various historians and museums. It was fascinating for me and I thought it was quite interesting learning about the culture and language during that time period. 


Ninth Century Baghdad is beautiful. 


Stealth is very much emphasized because you are an assassin after all. The game gives you plenty of places to hide including a throwback from the earlier days of blending in with a group of people or sitting on a bench and hiding in plain sight. There are also the hiding closets placed around areas which were amusing for me because you can pop out and surprise the unsuspecting guards. Running across rooftops and ziplines and dropping down on enemies and then hiding quickly is a lot of fun. The parkour is great, but it's not perfect and sometimes neither is the stealth. There were times Basim would do a little hiccup and then I'd either fall and injure myself or end up in an all out brawl with guards that were on high alert. That could get frustrating and sometimes I would just have to cut and run or I'd die and have to reload the last save. The battles themselves aren't bad as if you time it right Basim can parry an attack or use the arsenal of tools he has like smoke bombs to turn the tide of battle in his favor. 


Surprise! 


The story itself isn't bad. I actually liked Basim and found he was definitely not as harsh as his Valhalla version, but again he's younger here and it's part of the story how he comes to be that way. Besides the main story there are side missions that tie into the main story having Basim find clues about each Order member and trying to figure out what they're searching for. If you haven't played Valhalla some of this can be a little confusing, but if you have the puzzle pieces fit together and you can follow where it's all going. They did bring back two of my least favorite mechanics and that's the eavesdropping and following a target. Eavesdropping isn't so bad because if you can blend into a bench or some bushes and you're close enough you just wait and listen. Following a target however was always irritating because if you follow too close or they notice you in any manner, they run away and then you have to wait until the next day to try again. I was glad I could sit and forward time so I didn't have to wait too long for this. 


Doing a little eavesdropping. 


There were definitely a lot of things I loved in Mirage. One of the more adorable things was that you can pick up and cuddle all the cats throughout the city. I also found the tokens system to be interesting. Basically you have three different sets of tokens; merchant, power, and favor. These tokens can be used to bribe people like the merchants to help Basim blend in or cause distractions during missions. I also enjoyed photo mode in the game. Being able to stop and take photos of a leap of faith or a gorgeous vista out in the desert was very cool.  I really loved the character of Roshan and I adore Shoreh Aghdashloo who did an amazing job with the voice acting for her. The relationship between Roshan and Basim as teacher and student I found interesting because it showed the differences between them as well as showing just how young Basim is here. 

That being said, I did not like Nehal because she's rude, she's selfish, and constantly shows up at strange moments and is constantly berating Basim about what she wants instead of actually listening to what he wants and not respecting any of his wishes at all. I had my suspicions about her right from the early start of the story and frankly it was pretty obvious so I wasn't really surprised at the reveal, but felt vindicated that I was right. The ending for the story was a little disappointing and felt a bit empty. While I understand that the whole point is to show how Basim essentially embraced his Isu counterpart and became Loki it just felt flat and abrupt. It gave us some back story about Basim sure, but it really expected us to suspend disbelief and accept that he didn't ask more questions of Loki and just went with it becoming the villain that tries to kill Eivor in Valhalla. It was odd and didn't really mesh with the flow of the story we're being told. 

Other than that, I enjoyed Mirage and I did appreciate that after the main story is finished you can still explore the city and look for any collectibles you may have missed. It's a beautiful game with some memorable moments and I did have fun exploring Baghdad and learning about its history. It was not a bad adventure and I enjoyed the time I had with it. 


A leap of faith. 



*Assassin's Creed Mirage is available to play on the following platforms: Playstation 4, Playstation 5, Windows, Xbox One, Xbox Series X/S


*Join our community on Twitch as we play games and discuss mental health: https://www.twitch.tv/mothergamer








Monday, November 13, 2023

Another Crusade A Cute Wooden Puppet Adventure

 *Note: I received the game for free on Nintendo Switch for my honest review of the game. Thank you to Limited Run Games for the game key! 


Another Crusade looks very cute right from the start. Described as a 3D wooden puppet action RPG, the game is very charming with the artwork. The knight is coming home from a finished adventure when a meteor shower happens and suddenly, he finds himself on another adventure to save everyone. 


The knight heading home before an adventure. 


The areas looking like a cute puppet stage are adorable. There is a tutorial with the battle mechanics as the game is turn based. You have to time the attacks just so and this is where I feel the game struggles a bit. There's not really an indicator marker of when you're supposed to hit an enemy so I kept missing a lot which means I would get hit a lot and more often than not get wiped out and I'd have to try again. It's not great when the difficulty spike in a game is right at the start and doesn't get better. The timing window is so precise that constantly missing was very much an issue for me. 


Battling an ogre. 


I did like the road tips when you were in an area map. It would tell you things like healing your HP and MP in a healing spring. The various enemies are interesting, but sometimes when I was trying to get my bearings on a map it would get frustrating trying to run away from them so I didn't end up in a fight. The knight eventually meets his other friends and the witty one liner jokes and puns are smartly done. I found myself laughing at some of the antics of the adventurers and some of the villains too. 


Learning adventurer tips. 



While Another Crusade is cute, the combat could be very frustrating. There's also the lack of a map navigation. I would get lost often which would end up with me getting stuck fighting enemies that were too high a level and not being able to run away so I'd end up dying. You start over at a checkpoint and sometimes that was not always ideal. There's no fast travel in the game either which frankly would have been helpful. 

I really wanted to love Another Crusade, but unfortunately there were a lot of issues with the gameplay mechanics and the imbalance with difficulty spikes made it rather frustrating. There are also crashing issues with the game in odd places. If those issues are addressed Another Crusade could be a good game because the potential is there. 


Wandering the world map. 



*Another Crusade is available on the following platforms: Steam, Nintendo Switch, Playstation 5, Xbox Series X/S 

*Join our community on Twitch as we play games and discussing mental health. 








Monday, October 23, 2023

A Tiny Sticker Tale: The Perfect Amount of Fun and Whimsy

 *Note: I received a game code for the Nintendo Switch for my honest review of the game. Thank you to Ogre Pixel for the game code.


I really enjoyed Lonesome Village so when I saw that Ogre Pixel had created what looked like another wonderful game with A Tiny Sticker Tale I was excited. Described as changing the world around you with the power of stickers sounded interesting. Right away you get to play as an adorable donkey by the name of Flynn. It's a little odd that there's no real beginning to the game with Flynn arriving by boat on an island and talks to a cute rabbit who explains that anything can be a sticker. This gives a good introduction on how to do this and shows your sticker book where you can put the stickers until you need them. The rabbit also explains that she understands that Flynn is trying to find his dad on this island, but no details after that. The whole goal is finding Flynn's dad and using the power of stickers to do it. 


All the stickers so far in my sticker book. 


The game was serious when it said anything can be a sticker which includes some of the characters you meet along the way. You can pick up a character and put them in the sticker book to be placed in a different location. It's easy to figure out what can be a sticker and what can't. The game isn't mind bending puzzles and is relaxing letting you take your time to explore and enjoy. 


Placing a bunny in the world.


Some of the characters ask for help with things such as putting some trees in their favorite camping spot or taking them to a viewpoint where they can look at the moon. The fact that you can pick up the moon and sun too and make them stickers was a nice touch. You can change a scene from day to night which changes some things or allows you to enjoy a different setting in that area. 


Helping out Dusty.


There are also some endearing memory scenes of Flynn and his dad showing their shared love of stickers. Eventually it felt like I was running out of room with the stickers, but the game was ready for that providing me with a cute tent that could also be a sticker, but where I could store excess stickers as well. It also provided another adorable thing in the game, decorating my tent with various furniture items. 


Flynn and his dad look at stickers together. 


I absolutely love the artwork in A Tiny Sticker Tale. It's very cute with really nice music for each area and scene. It's charming and I found myself stopping often just to take it all in and appreciate how lovely it all was. 


Enjoying a moonlight view. 


The game itself isn't very long, I finished it in about three hours. There are collectibles to get which the game provides in the form of a sticker book showing how many items and characters you can find. I genuinely enjoyed A Tiny Sticker Tale because it has the perfect amount of fun and whimsy. It's something wonderfully creative that I've never seen before and it brought up lots of happy memories of collecting stickers when I was a kid. It's warm and gentle providing a few hours of joy which I love.


A lovely rainbow! 



*A Tiny Sticker Tale is available now on Nintendo Switch and Steam

*Join our community on Twitch as we enjoy games and discuss mental health: https://www.twitch.tv/mothergamer












Monday, September 25, 2023

Mothergamer Plays Fire Emblem Engage

 I love the Fire Emblem games and have fond memories of playing the classic ones. I had never played Three Houses or Engage and many friends thought I would like both, but suggested Engage for a fun gameplay with story. I picked up Engage along with the DLC for it and was ready to begin my adventure. I was pleasantly surprised that I could play the main character as male or female. The default name is Alear, but you can change the name if you wish. I also liked that I was able to adjust the game settings with the volume of music and sound effects and adjust the sizing of the subtitles. Another thing that pleased me was that I could have the game set to casual and I could turn permanent death off. That was one thing I never really enjoyed in the previous Fire Emblem games, that if you lost a character on the tactics map they were gone forever. Engage allows you to turn that off so that they can join you in the next battle. 


Alear is ready to fight.


I was curious about the land of Elyos and its five regions that each had an Emblem ring. With the DLC I also got Emblem bracelets. I was intrigued by the fact that Alear is a dragon who was asleep for a thousand years and didn't remember anything. That added a bit of mystery to who she was before and how she got to be there which does get revealed in the story over time. The game does give a solid tutorial on how to summon the Emblem they're equipped with while also going over the tactics and strategy mechanics. I was excited to see the Emblems were heroes from past Fire Emblem games. I was really happy to see Hector and Lynn who are favorites of mine. 


Learning how to summon and how to battle. 


I learned very quickly which Emblems worked better with various characters. Engage does let you play around with it and you can swap between characters. For example, Lynn worked amazingly well with my favorite archer Alcryst while Tiki was a great fit with Alear. The battles are fun and the Engage actions are beautifully done with fantastic artwork and animated scenes. Level grinding wasn't really a chore because I was having so much fun. The overhead map has you running along paths to the highlighted spots for skirmishes and story battles. It's fairly easy to navigate and very pretty. 

Running on the map. 


The story itself is quite good. There's a lot of interesting characters that support Alear and the conversations she had with them revealed new things about them. The villains of the story were great too because they weren't one note and were actually complex with their own ideas about how the world should be and reveals about how they came to be where they were. Story and skirmishes weren't the only thing to do in Engage. You have your own stronghold known as Somniel and here you can rest and spend time with Alear's friends. There's also a variety of minigames like fishing, training exercises, and wyvern riding. You can also adopt animals all over the map ranging from cats to bunnies which you can find on Somniel. 


Fishing time! 


You can play multiplayer via Relay Trials, but I didn't really bother with that too much as I prefer to play story games on my own. I loved every minute of Fire Emblem Engage because of how much fun the battles were, but I also really liked the story meeting new characters and happy to see past memorable characters from previous Fire Emblem games. Overall, Engage does an amazing job of melding story and gameplay together creating a grand adventure. 


What an adventure! 



*Fire Emblem Engage is available on the Nintendo Switch

*Join our community on Twitch as we play games and discuss mental health: https://www.twitch.tv/mothergamer










Monday, September 18, 2023

Story of Seasons: A Wonderful Life

 I loved Harvest Moon A Wonderful Life when it was released on the Gamecube. The cute animals, puttering around the farm, and of course the romance. This game was different than the others because in this one your character actually aged over time and your child grew up and eventually the circle of life would complete as your character passed away from old age. It very much highlighted the importance of treasuring each day and I loved that. 

I was pretty excited about A Wonderful Life remaster and got it on the Switch. I was really happy to see that there were some updates to the original version and quality of life updates that made the game feel more modern. First was the fact that I could play my farmer as a girl and that they asked for your character's pronouns: He/Him, They/Them, She/Her and that made me smile. I know it's basic, but just that they had them is really nice to see. There were some nice skin tone options and a nice variety of hairstyles to choose from as well as colors. I was able to make my character quite easily.


Creating my character. 


The story starts as these stories do with your character coming to Forgotten Valley to take over your dad's farm with the help of his old friend Takakura. Right away I noticed they made the movement controls so much better and I could jump over fences now. I was thrilled to be there and I was ready to start my farm. You do get to choose a dog and name it and not only can you pet the dog, you can also teach it tricks like jumping. I remembered the big thing about A Wonderful Life was take your time, there's no rush. I was able to have a fairly successful first Spring with lots of turnips. After the farm work was done I could go fishing, forage, or talk to my neighbors. 


Spending time with my cute dog. 


I had managed to save enough money to get my very first cow and because I'm a lover of puns I totally named her Moola. I made sure I ordered some fodder so I could feed her while waiting for the grass I had planted in the pasture to grow. I made sure she got all the hugs and brushed her everyday as well. This is important because it builds up a bond with your animals. Happy animals give the best items like golden milk from happy cows. I was able to get chickens later and the chickens are just built different. Whenever it rained I had to let the cows and sheep in because they don't like it. The chickens however are dinosaurs and they did not give a flying cluck about rain at all and were perfectly happy outside all the time and even fed themselves. As long as I hugged them and talked to them every day, they were content. 


Have you hugged your cow today? 


The seasons are only 10 days long which means I had to be choosy about which crops I planted each season because if they didn't get harvested in time or the season changed, the crops would wither which is not good. I usually chose things I could harvest multiple times like tomatoes and strawberries. This saved me a lot of time and because they grew in several seasons it made things easier. There is of course romance in the game and you have your choice of eight different romances and you can romance them all so there is queer romance. Just a note: You have to get married in the first year. It's better to choose someone and start giving them gifts they like soon otherwise the game will choose for you. Yes, it's true. The game will choose for you if you don't lock down that romance within the first year. I chose Cecilia because she was always sweet to everyone and I genuinely liked chatting with her. She also knew a lot about farming and really seemed to love everything about it. There are festivals throughout the game such as a fireworks festival and a Winter music concert. You can invite your special someone to go with you and have a really cute date. 


Enjoying a music festival with Cecilia and the villagers.


There is cooking in the game and food is important because it helps give you energy when you start to tire out. It's also a great gift for several of the villagers especially if it's a dish they love. The three little nature sprites will help you with this teaching you recipes. You can also find notes in the houses of the villagers with recipes like Lou's recipe for curry. The more you cook the better your skills improve allowing you to cook even better dishes. 


Learning the fruit salad recipe. 


The nice thing about A Wonderful Life is that I could play it in spurts. I could play a few days in game, save, and take a break. There's no hurry at all besides the get married in a year aspect. I could grow better tomatoes and buy better farming tools from Van when he came into town. My favorite was the fully upgraded watering can because that made watering crops so much easier.


Growing some lovely tomatoes.


You can also grow fruit trees on your farm. As soon as I got a bigger field I made both of the smaller fields fruit tree orchards. The nice thing about the trees is once you plant them and water them once, you don't have to water them anymore. They'll grow on their own and you can harvest the fruit in their season. It was a nice relaxing way to earn a bit of money for the farm. I also saved some of the fruit for cooking recipes. 


Growing some fruit trees. 


There are time skips at the end of each year such as with the end of one year it shows that my farmer and Cecilia had a son and then we got to name him. I spend as much time with Rowan as I can and he seems to really love farming especially all the animals. With each time skip everyone gets a little older and Rowan is a little more independent exploring the forest on his own, going fishing, and hanging out with the animals. There's a couple of fun mini games too like the territory board game you can play with twin brothers Charlie and Cole. There's also the archeological dig site which lets you find some treasures you can keep to gift or sell and the ancient artifacts that have value you give to resident archeologist Carter. There's always something to do in A Wonderful Life and it's very much at your own pace. It's a nice chill time and you get to appreciate each day you have with your family and everyone in Forgotten Valley. It really is a wonderful life. 


Spending time with the family. 


*Story of Seasons: A Wonderful Life is available on the following platforms: Nintendo Switch, Playstation 5, Xbox Series X|S, and PC via Steam

*Join our community on Twitch as we play games and discuss mental health: https://www.twitch.tv/mothergamer