Monday, May 15, 2023

Coffee Talk Episode 2: Hibiscus & Butterfly Warm Drinks and Cozy Vibes

 *Note: I received a free game code for the Nintendo Switch for my honest review of the game. This game is also done by Toge Productions who also created my favorite indie game this year, A Space for the Unbound. 


If you ever played the first Coffee Talk game, you know a bit of what to expect in Coffee Talk Episode 2. In the first game, the story was set in an alternate Seattle where vampires, elves, and werewolves and various other fantasy creatures were a normal sight to see as they lived among the humans. You played as an unnamed barista at a late night shop called Coffee Talk who made their drinks and chatted with them while giving them advice here and there. The sequel brings you back to Seattle in that same coffee shop a few years after the first game. 

The game plays over a series of days. Each evening you get your newspaper delivered with various headlines and then hear the door chime as a customer walks in. Coffee Talk Episode 2 is a visual novel like the first game and you will see some familiar characters from the first one as well. There are some new characters too and right from the start, the artwork is beautiful and charming drawing you into the cozy vibes of the story. 


Lucas the satyr enjoys a cup of coffee.


You can chat with the customers and they will order drinks. Sometimes they will tell you directly what they want such as coffee with honey in it. Other times, they will give a description with hints about what kind of drink they're looking for. It's up to you to figure it out as you brew the drinks and the artwork for making the drinks is lovely. There's no pressure as you make drinks, but when you get it right there's a nice conversation with them as they enjoy that first sip. 


Brewing tea for our vampire friend.


There are new tea blends that add gorgeous pops of color to the drinks. The artwork for the drinks themselves are wonderful adding the right touch of whimsy and that invitation to enjoy a warm comforting drink on a rainy night. As you discover each new recipe, they're added to your recipe book. There is also an endless option for the game where you can just brew drinks nonstop and discover some new drink recipes that way which is a fun way to experiment with creating drinks. 


A lovely tea. 


The atmosphere in the game is very relaxed with chill lo-fi beats as the background music while the story takes place entirely in the cafe. Each character has their own little mini story as they chat with you and a couple of them connect a few of them together. Seeing familiar faces made me really happy, but it was great to meet the new characters. Their stories were interesting and I found myself invested in all of it because of the great writing that made me genuinely care about all of them. 


Supernatural and human customers come to the cafe.


There is an added mini game in the second game where a customer leaves something behind or they give you something to give to another. It adds a nice layer to the nuance of the interactions with the game. I liked the fact that all of the characters feel comfortable with your barista as they chat about things they're thinking about or just sharing how they're feeling. Brewing drinks for them is a nice element to those interactions. It was interesting to see how each person's stories played out and it was lovely to see familiar faces from the previous game. 


Having a chat with a mermaid and an orc.


Coffee Talk Episode 2 isn't a very long game, I finished it in a few hours. It doesn't really change much from the first game, but it still has all of the charm and warmth that felt like hanging out with a wonderful friend you haven't seen in a while. The artwork, the music, the stories, and the whole vibe is perfect creating an enjoyable experience.


The perfect drink for the game! 



*Coffee Talk Episode 2: Hibiscus & Butterfly is available to play on the following platforms: Steam, Nintendo Switch, Playstation 5, Playstation 4, and Xbox Cloud Gaming


*Join our community on Twitch as we play games and discuss mental health: https://www.twitch.tv/mothergamer












Monday, April 24, 2023

Horizon Forbidden West: Burning Shores DLC Review

 I know there is a lot of frustration about the Burning Shores DLC only being on PS5 because it's still not that easy to get the next gen console. It does make sense that studios are moving away from the previous consoles, but I understand that is frustrating nonetheless. I got lucky with mine in the fact that my husband was able to get one and surprise me with it for an early birthday gift last year. This allowed me to check out the Burning Shores DLC for Horizon Forbidden West. I was pleased to find that there was a free upgrade to the PS5 version of the game and that my PS4 save data carried over. After that I was ready to hang out with Aloy again. *SPOILERS AHEAD* 


Burning Shores takes place after the defeat of Far Zenith. It was a bittersweet moment hearing Lance Reddick as Sylens at the beginning, talking with Aloy. Sylens informs Aloy that there were actually thirteen people from Far Zenith. The last Far Zenith person is an industrialist named Walter Londra and he fled to what was downtown Los Angeles now known as the Burning Shores. Aloy takes her sunbird to fly there, but gets shot down by a tower that is firing all sorts of lasers, finding herself stranded there because Walter has essentially locked down the entire area. 


Aloy arrives at the Burning Shores. 


Aloy meets a Quen marine by the name of Seyka and Seyka explains to her that Walter has stranded the Quen marines with his actions. Right from the start there was something about Seyka that was interesting as she and Aloy agreed to work together to take down the tower and stop Walter. It turns out Seyka has some similarities to Aloy in that she's not sure where she belongs and is a bit of an outcast herself. Some of the conversations between Seyka and Aloy stand out because they discuss those feelings of not belonging and how it affects everything around them. I really liked Seyka and I thought she was a great foil to Aloy on this adventure. 


Aloy and Seyka take a boat ride. 


Wandering around the Burning Shores, I stopped often to take in the scenery. There was something beautiful about seeing nature reclaiming Los Angeles and seeing a surreal mix of decay and life blending together. There are many vistas that are gorgeous and I had fun exploring this new area discovering new treasures and doing a few side quests alongside the main story. 


Seyka and Aloy at the Hollywood sign. 


One of the things is Aloy helping Seyka find her sister and the other missing Quen marines and that Walter is involved because he enchanted them as a living ancestor. Burning Shores much like the main story shows how dangerous and manipulative the Far Zenith people are in the form of Walter. Sam Witwer does an amazing job as Walter Londra with the perfect amount of charm and malice, always keeping you on your toes with every scene he's in. All of the Far Zenith people were narcissistic sociopaths, but like Walter said himself he's different. There's something more sinister about him with his promises of a better life to the Quen who followed him. There's also an air of paranoia surrounding Walter as he demands absolute loyalty without question and Sam Witwer delivers this performance beautifully. 


Aloy sits with a holo of Walter Londra. 


There's the usual fight with machines and Aloy has all her weapons and tools to handle each one. There are also new tool upgrades and a new weapon that can be fully upgraded. Aloy has to get parts for a new type of bird machine, a Waterwing that looks a lot like a pelican. This is so that she and Seyka can bypass the lasers from Walter's tower with a mix of flying and diving under the water. It's a great idea and works really well while introducing a new machine to the game. 

As the story progresses, you start to see just how far Walter is willing to go to get what he wants. It leads to what can only be called an epic and grand showdown between Aloy and Walter as Walter tries to kill Aloy with a Horus machine. It's a brutally challenging fight, but it's also exciting giving quite a great sense of victory defeating it and Walter in the process. 

With the whole situation with Londra resolved, Aloy is ready to head home. Before she does that however, she gets a very sweet moment with Seyka where they get to confess their feelings to each other. It's a beautiful moment that is sweet with a touch of melancholy that makes sense because Aloy is looking to the future with the threat of Nemesis. However, she and Seyka both understand each other and their responsibilities while holding their hearts open for each other and appreciating that moment of joy and love they had. As a queer person, this made me so happy because it shows that we have joy and love and are more than our pain. It's a wonderful moment for Aloy and Seyka.

Aloy sends Sylens the data from Walter's Focus and when she returns home Sylens has decrypted the data showing her that there were companies working on experimental weapons that might be the key to defeating Nemesis. It's a good moment between Aloy and Sylens as he thanks her for her help. It also sets the stage for the next game. The story of Burning Shores DLC isn't too long. It's about 8-10 hours of gameplay and if you are a completionist like me, it takes about 15-20 hours. I enjoyed all of it and it was fantastic to hang out with Aloy again on her adventure. 


Aloy heads home. 



*Horizon Forbidden West is available to play on Playstation 4 and Playstation 5
 Burning Shores DLC is out now only on Playstation 5

*Join our community on Twitch as we play games and discuss mental health: https://www.twitch.tv/mothergamer













Monday, April 17, 2023

Mothergamer Plays Biomutant

 Biomutant looked like an interesting game to me and appeared to hit all the right notes with me in regards to my love of open world role playing games. The premise of the story being set in a post apocalypse world centering around a tree of life that is being poisoned by creatures known as world eaters I found intriguing. The opening scene from Biomutant is beautiful and sets the scene for the adventure. The menu allows you to set up your character creation. The animal creatures look very cute and I chose one that looked like a cute red panda. This is also where you can choose the job class you want to play as. There are melee classes like Dead-Eye and a mage type class like Psi-Freak Class. I personally chose Dead Eye because I liked fighting with swords and pistols which gave a nice mix of close and ranged combat. 


My Dead-Eye character. 


Right from the start, you see how big the world of Biomutant is. The map is huge and you have to explore to unlock all the areas. There is fast travel in the game which helps a lot. I do wish that each area would tell you what level you should be because sometimes I would run into enemies that were a much higher level than me and I would have to run away. Level grinding isn't so bad because there are plenty of places to explore. There are also branching paths to the story with side quests such as tribal factions fighting each other and you can choose which faction to join and capture outposts. Combat itself is a lot of fun with special melee moves and magic powers like ice spikes. 


Having fun with the combat with moves like Wicked Wolf.


There's all kinds of gadgets you can use to get around certain areas that are too dangerous to walk through like a field rampant with oil pollution. This required a very cool giant mech which let me walk through unharmed. There's also a cool water bike that gets you through the water safely since the main character can't swim. I discovered that the hard way and died pretty quickly. All the tools add a little extra fun to the game, but the giant mech was my favorite. 


Giant mech time! 


There are also cute animal mounts that look very soft and fluffy. You can summon them at any time and it makes exploring new areas a lot faster. There's several different biomes in Biomutant with their own unique landscapes. There are a lot of beautiful vistas which shows the contrast between the polluted areas and bursts of beauty really well. There's crafting in the game as well so you can upgrade your weapons and armor. You can find materials in places you explore and you can also buy items from shops in the outposts which is convenient. There are a lot of options so you can tailor your job class build to your play style. 


Taking in a beautiful view. 


The main story is you have to fight the four world eaters that are chewing on the branches of the world tree. These are epic boss fights that require you to gather materials and parts for a vehicle or tool where you can use five small creatures to launch at the world eater to distract it and get some hits in. There's definitely a learning curve with some of the world eaters and it's not always obvious what you're supposed to do so I died a lot until I figured out the patterns. This is where Biomutant shows some things that are not so great like wild camera angles that block your view so you have to run around until the camera resets. This got really frustrating especially with the world eater fights. Other than that, the fights are fun. I just wish they had addressed the camera issues.


Fighting a world eater. 


The range of enemies, the exploration, and the combat are great. The story itself is interesting, but there are parts where the pacing feels a little tedious and repetitive. There are puzzles that are simple, but they're very much the same so I got a little tired of constantly solving them and sometimes the reward was not worth it. Biomutant isn't a bad game and I did enjoy it. However, there are things that definitely need work in regards to the pacing, the camera angles, and quest bugs and game crashes of which there were quite a few. The ending to the story itself is rather abrupt and not really satisfying. It feels like it runs out of steam which is unfortunate because Biomutant is ambitious and there's a lot of great things in it, but the flaws keep it from reaching the potential it could have had. For me it was fun to play through once, but I don't see myself going back and replaying it. It's a good one and done adventure.


Adventure done! 



*Biomutant is available to play on the following platforms: Microsoft Windows, Playstation 4, Playstation 5, Xbox One, Xbox Series X/S

*Join our community on Twitch as we play games and discuss mental health: https://www.twitch.tv/mothergamer


















Tuesday, March 28, 2023

Doraemon Story Of Seasons: Friends of the Great Kingdom Review

 I really enjoyed the first Doraemon Story of Seasons game so I was delighted to see there was a sequel with Friends of the Great Kingdom. The story starts with Noby, Doraemon, and friends on their Summer vacation. Noby has an argument with his parents over the fact that he hasn't finished his homework so he decides it's a perfect time for him and all his friends to take a trip in a rocket ship to another planet to play which is a very Noby thing to do. 


Noby admires the stars.


Everyone thinks the planet is uninhabited and they can have fun exploring until they find an injured boy. They patch him up and the boy introduces himself as Lumis and offers to show them around the planet. 


Everyone meets Lumis.


As Lumis shows them around, eventually they come to a farm and Lumis offers for them to stay and work on the farm during the Summer. This gives a good introduction to the farming tutorial and how the game menu works. This also shows where Friends of the Great Kingdom improved some things such as Noby being able to choose a friend to help with the farm work. The AI is pretty good as the friend helps with watering plants, taking care of animals, and foraging. It eases a lot of the time crunch too in the game and allows an easier time of managing your daily activities. 


Noby and friends learn about farming.


There are the usual fun things to do from the first game like fishing, catching bugs, and chatting with the townspeople. The artwork like the first game is in the same beautiful style looking like watercolor paintings. There are different cutscenes with the people Noby meets as well as requests for different items from them that you can fulfill for rewards. There is mining and woodcutting too so that you can expand the farmhouse and the animal buildings. The game also added an extra room in the farmhouse that you can decorate however you wish which adds another fun layer to the game. 



The artwork is lovely. 


Farming and exploring aren't the only things to do. There are festival events during each season like a Summer watermelon smashing contest. These are a great time and there are trophies you get if you win that can be displayed in your house. It also gives you plenty of time to talk with the townspeople and increase friendship with them. 


Watermelon smashing contest! 


That's not to say the game is not without its flaws. The full thirty day calendar can make things feel like they drag a little. Sometimes, it's very easy to get lost on the map and I found myself getting turned around. Once you get Doraemon's fast travel door it makes things a lot easier. The energy bar drains really quickly which can be frustrating because in the beginning the only way to work around this is to have Noby take a nap for a couple of hours. Later, when you unlock cooking you can make some meals that replenish his energy, but that adds another bit of frustration because you have to buy cooking utensils and you have to experiment with cooking because you don't have recipes. You can buy some from one of the shops, but you have to have made the dish at least once in order to make it. There were times when I got so irritated by it that I just bought dishes from the local diner. 

Other than that, the game is wonderful with its whimsical charm with a relaxing musical soundtrack that lets you just chill and vibe at your own pace. It's a nice addition to the Doraemon Story of Seasons crossover and a lovely farming sim. 


Enjoying the beautiful view. 



*Doraemon Story of Seasons: Friends of the Great Kingdom is available on the following platforms: Nintendo Switch, PS5, and steam

*Join our community on Twitch as we play games and discuss mental health: https://www.twitch.tv/mothergamer












Monday, March 20, 2023

Mothergamer Plays Fault STP Lightkravte

 *Note: I received a free Nintendo Switch game code for my honest review of the game. 


I have never played any of the games in the Fault series. Lightkravte is my first one and is described as a prequel to the series set five year before the first game which is a good introduction to the series and the Fault universe. The story introduces us to Khaji who is the son of a fruit farmer. Khaji explains all about the hierarchy and society of the kingdom of Rughzenahide. It's interesting, but it's also a bit dry. The game itself has a lore dictionary and I found myself looking up a lot of the terms used because otherwise it could be very confusing. 


Meeting Khaji for the first time. 


Khaji does not want to be a fruit farmer. All he wants is to be a portrait painter. The problem with that is Khaji doesn't have raw talent. He's been trying to learn and paint for two years and he has not improved at all. The way the kingdom is run is that at a certain point young people like Khaji have to take a vocational aptitude test that decrees what job they'll be doing for the rest of their life and Khaji's has basically told him he should stick to fruit farming. Khaji refuses to believe this and tries to find a way to improve his painting and become a painter like he wants. 


Khaji dreams of being a painter. 


The artwork for Lightkravte is beautiful and the facial expressions for each character is well animated. The fact that you can shift the camera angles so you can see different viewpoints of the art in each scene is a very cool effect. Forest areas and the cityscape are well done and really make this visual novel stand out. 


A beautiful forest area. 


I'll be honest. The first two hours of Lightkravte are rather boring. While I understand that it's to introduce the lore, world building, and explain how things work in Khaji's home country, most of it could have been pared down by a lot so we could get to the story faster. The story itself is interesting and I liked Khaji. I felt he could be very stubborn, but I also understood his frustration at everyone telling him that he couldn't be a painter and being rather rude and dismissive of him telling him he should give up. Not everyone felt that way however as shown with Khaji's relationship with his dad. His dad is matter of fact, but kind and supportive of him. I liked the conversations with Khaji's dad the best because it showed how caring their relationship was and that his dad gave him space when he needed it. 

Khaji's dad gives him life advice. 


Khaji also has some great friends that encourage and support him. One of them could be described as more of a frenemy, but they also support Khaji in their own way telling him the full truth even if he may not want to hear it. It's interesting to see how each friend is different in their support of Khaji, but it's not one sided. Khaji matures as the story progresses and realizes that he wants to be supportive of his friends. As he tries to find a solution to his painting skills, Khaji starts to grow as a person and understands that he wants to not only bring joy to his friends, but comfort with his art. It's a lovely emotional moment that really shows how far Khaji has come from the beginning of the story. 


Khaji supports a friend. 


There's a wonderful emotional moment at the end of the story as Khaji shows his answer and solution to his desire to paint portraits. It's a great ending to the story showing how far Khaji has come. I definitely liked the second half of the game better because once the story got going, it was pretty good. As visual novels go, I enjoyed the artwork, the characters, and the themes of friendship and determination. Lightkravte does a great job of introducing the Fault universe and once you get through the first two hours of dry reading, it tells an interesting story. 


A beautiful shot of the kingdom. 



*Fault STP Lightkravte is available to play on the following platforms: PC, Nintendo Switch

*Join our community on Twitch as we play game and discuss mental health: https://www.twitch.tv/mothergamer












Monday, February 27, 2023

Mothergamer Plays Dragon Quest Treasures

 Right away Dragon Quest Treasures reels me in with one of my favorite characters from Dragon Quest XI, Erik when he was a child and his sister Mia is with him too. This is long before the events of Dragon Quest XI and has nothing to do with that story, but as spinoffs go the game is well done with a lighthearted and joyful adventure with the twins. The story starts with Erik and Mia on a Viking marauder ship talking about how they're going to find their own legendary treasure. Erik and Mia find a captured talking flying pig and flying cat on the ship and free them. Things happen and Erik and Mia fall through a portal to another dimension with their new friends and that's when their adventure truly begins.


Erik and Mia ready for adventure!


The world of Draconia is colorful, vast, and a lot of fun to explore. Draconia is a world where dragons turned peoples memories and hopes into treasures. The dragons are long gone, but their bodies make up the various floating islands of Draconia. It's actually pretty cool and the various regions are beautiful with places like green meadows with mountains or a Winter wonderland. You can play as Erik or Mia in the game and it doesn't matter who you choose, they have the same fight style and magic. I personally went with Mia. The main goal is to find the seven legendary Dragon Stones, but it's not the only thing to do. One of the other major things to do is to build your own treasure base to store all the loot you find on your adventure. This also helps fund restoring the magical trains that allow you to travel to the different islands. 

Of course the twins need help doing this and this introduces a mechanic in the game that I really enjoyed, recruiting monsters to join your treasure hunting team. Luckily, there are tons of monsters in each region ready to be recruited. It's pretty simple with an item called the Buddy Bullet which you fire at them with a slingshot weapon called a catapult. Sometimes it takes a few tries with the Buddy Bullet, but once it succeeds the monster joins you. When you get back to your base you talk to an NPC there and they will show you a list of potential recruits of monsters who want to join you. You have to pay the monster's hiring fee which can range from a certain amount of money to a specific item. Once you do that, the monsters are happy to join and help you on your treasure hunting journey.


A monster joins the team!


Each monster has different abilities that help you explore the areas. You can get to hard to reach heights with a flying monster or slip under small entrances with stealth with different monsters. The monsters also help you battle enemies with their skills. It makes exploring and boss battles a good time as you try out different monster team setups. 


Monsters can do lots of things.


You can have three monsters in your party so I liked getting to try out different team setups and seeing what worked for me best with each area. There are also monster medals which can be equipped like armor because the medals have different stat boosts like higher defense, more magic points, or stronger attack abilities. There are mini quests you can do as well which reward you with special items, treasure, and sometimes story related items. The user interface menu is easy to use which makes things easier to navigate.


Nicely laid out menu and team. 


All the treasure you find on your travels gets appraised the moment you return to your base. The treasures get stored in your base and there are plinths that you can display your treasures on. This leads to those displayed treasures sometimes getting polished which increases their monetary value. Some treasures are more valuable than others with things like priceless treasures which increases the overall quality of your treasure vault and base. 


Treasure appraisal done!


Your treasure isn't always safe however with other treasure gangs coming for you out in the wilds or to your base directly. When they come to your base this plays out like a capture the flag minigame. You battle the other team and when you defeat them this also increases the value of your treasure vault and also levels up the strength of your entire team. The battles aren't terribly challenging, but they're a lot of fun. 


Victory!


Overall the story in Dragon Quest Treasures isn't terribly serious and is very much a fun romp in a different dimension giving Erik and Mia a good story that is charming because of the way they're written as well as the myriad of interesting characters they meet along the way. It's a cute fairy tale that celebrates just having a great time and the spirit of adventure. I really enjoyed the game because of all that charm and the story itself is well done which made for a fantastic time. 



What a fun adventure!





*Dragon Quest Treasures is available to play on the Nintendo Switch


*Join our community on Twitch as we play games and talk about mental health: https://www.twitch.tv/mothergamer
















Tuesday, February 14, 2023

Raptor Boyfriend: A High School Romance High School, Love, and Cryptids

 Note* I received a Nintendo Switch code for the game for my honest review. Thank you to Rocket Adrift for the game code.


When I read the description of Raptor Boyfriend I was intrigued and amused. A high school romance dating sim set in 1997 in a town called Ladle that has magic creatures referred to as Cryptids and three of those romance options are a Velociraptor, a Fae, and a Bigfoot. What also caught my eye was the artwork because it was colorful, stylish, and really well done. 

As soon as you start the story you're introduced to the main character Stella who has moved to the small town of Ladle her last year of high school. Stella mentions she has been to Ladle before when she was a kid going to Summer camp and about how she had so much fun and that the town has magic creatures called Cryptids. Stella also brings up the fact that she hadn't been back to Ladle in a long time and she's a bit nervous about school. I liked Stella instantly because I recognized a bit of myself in her. I graduated from high school in 1995 so I'm older than Stella by a couple years, but I was that shy awkward kid too so I could understand the anxiety of meeting new people and not knowing anyone. 


We meet Stella for the first time. 


The gameplay is pretty typical of visual novels. It's broken down into seven chapters that you read through and click on to the next page. The story is well thought out as you have moments where you have to choose a response for Stella and how you answer will affect how the other characters interact with her. Stella's first day of school introduces the three love interests and again I was impressed with the comic book art style. The first person Stella meets is the Velociraptor, Robert.


Robert the Velociraptor appears.


Robert is a funny and friendly jock type. He also likes to do silly pranks. I found myself laughing at his antics because I was friends with a guy like Robert in high school. He was always really easy going, liked to make people laugh, and he was a good guy. Robert is the first love interest that is introduced to Stella and they have some pretty interesting dialogue that shows Robert is more than what he appears and that he has some deep insight into things about himself. 

After that, we meet the second love interest Taylor who is a Bigfoot. I was surprised at the reveal that Stella and Taylor knew each other from before when they were kids because Taylor's parents ran the Summer camp that Stella went to. Taylor is definitely cute and he's very much the quiet, brooding musician type. However, there is a gentle warmth to Taylor I found really endearing. The fact that he and Stella had a shared history together definitely added a great layer to their story. 


Taylor shows up.


Finally, we meet Day who is a magical Fae and honestly I thought Day was beautiful. In fact, she was the first romance I chose on the first playthrough of the game. Day is smart, witty, and she's a talented artist. There's a lot of layers to her showing some of the insecurities she struggles with and how she handles that around Stella. I loved their interactions with each other because they were relatable and charming. 

Meeting Day for the first time. 


To get the story going, you have to choose one of your potential love interests to call on the phone at home. This gives you some insights into who they are and will also give you an idea about their feelings. I went for Day the first time through and I really liked her romance a lot because Day was so genuine as she talked about her passion for art and how she wanted to leave Ladle and see more of the world and learn more about herself. She also showed herself to be this incredibly thoughtful, loving person. She was also fun and funny which made me like her even more. 


Chatting with Day on the phone. 


While you do have moments with your love interest, you also get to know the other two characters a bit more as the story progresses. There's of course the high school angst which brought up memories of being that age and how serious everything felt at times, but then also remembering the fun times with your friends and silly things you would do goofing off because you were kids. It ties everything in the story together nicely and it shows overall that each character has things they're struggling with and it makes them all the more endearing. 


Everyone in the car!


I liked all of the romances and seeing the different endings for each, but Day was my favorite. That initial awkwardness of Stella and Day liking each other, but trying to figure out those feelings was beautifully done with care for both characters. The moments alone with Day having those conversations I loved the best because I got to see more of who Day was and was becoming as a person with each chapter and the affection she had for Stella showed through all of it. 


Day and Stella have a conversation.


When I got to the end of the story and the big romance moment with Day, I could not stop smiling. It was sweet, wholesome, and just a beautiful moment. I also loved the fact that there was a bit more after the credits with a bit of a time jump and showing Stella and Day together, having fun and being in the moment with each other. It wraps everything up in the best way. I did play through two more times to get the story arcs with Robert and Taylor and I enjoyed theirs also because I got to see more of who they were in their moments, but Day is still my favorite. 

Raptor Boyfriend isn't very long as I finished it in about three hours, but it's charming and wonderful. The story is good and the characters are definitely memorable with a great art style and a lot of nineties references that brought back some great memories. If you like dating sim romance novels, definitely check this one out because it's fantastic.


A beautiful moment with Day. 




*Raptor Boyfriend A High School Romance is available on the following: Nintendo Switch, Playstation 5, Xbox, Steam, itch.io

*Join our community on Twitch as we play games and discuss mental health: https://www.twitch.tv/mothergamer