I haven't had much time to write, due to family things going on. I apologize to my readers and hope they understand that sometimes real life throws a monkey wrench into things. I will be back as soon as possible, once everything is in order. Thank you for reading, and thank you for understanding.
Think mothers don't play video games? Think again. An adventure involving video games, comic books, films, and giant robots.
Wednesday, February 22, 2012
Saturday, January 21, 2012
Kingdoms Of Amalur Teaser
Another game I am looking forward to playing is Kingdomes Of Amalur. It looks like 2012 is going to be a great year for video games. You can take a look at a pretty cool video of the demo here: http://www.youtube.com/watch?feature=player_embedded&v=kr0Psy21NrI
If you think it is awesome and want to try it out for yourself, you can try the demo on Xbox 360, PSN, or the PC. I know I'm definitely going to play the demo and enjoy myself!
If you think it is awesome and want to try it out for yourself, you can try the demo on Xbox 360, PSN, or the PC. I know I'm definitely going to play the demo and enjoy myself!
Friday, January 20, 2012
Resident Evil 6 Excitement!
I love the Resident Evil games, so after watching the trailer for Resident Evil 6 I am quite excited! It looks awesome, and I have already marked it down on my list of games I want to play the heck out of this year. You can take a look at the trailer here: http://www.youtube.com/watch?v=UTVQplPvIzs&feature=player_embedded
I know I am looking forward to it!
I know I am looking forward to it!
Monday, January 16, 2012
Busy Busy
I'm still recovering from the holidays and have just been terribly busy, real life over everything else. I have been an incredible book worm of late and I played through Suikoden III again off and on while recovering from a pretty awful cold. So more nerdy things from me soon, just resting and doing the whole wife and mother thing. :)
Friday, December 23, 2011
Happiness Is A Game Of Thrones RPG Video Game
For those of you who follow George R.R. Martin's blog, I'm sure you're excited as I am about this news. For those of you who don't, but are fans of the books and the show, this is amazing news indeed. Cyanide Studios and Atlus Entertainment are working on a Game Of Thrones RPG video game coming out next year, possibly in March 2012. That's right, Game Of Thrones as a video game. It looks like they have reached an agreement with HBO allowing them to use elements from the television show in their game as well.
I admit, I was skeptical and thrilled at the same time. With such an intricate story of this magnitude, a video game could be either really good or really bad. After watching a trailer on the website however, I find myself impressed, hopeful, and wanting to see more game trailers as the game develops. It looks fantastic and it seems that Cyanide Studios and Atlus Entertainment want to make this game as great as possible.
You can check out the trailer and other information at the official video game website here: http://gameofthrones-thegame.com/#/pages/frozenWall/subPage1
The French fans at La Garde de Nuit were invited to a hour and a half long presentation of the game and shared their insights and video here: http://www.lagardedenuit.com/blog/
This website has the most in depth information on the video game which you can take a look at here: http://www.westeros.org/ASoWS/News/Entry/New_Details_on_Atlus_USAs_Game_of_Thrones_RPG/
And of course you can check out George R.R. Martin's blog here: http://grrm.livejournal.com/256473.html
I for one, am quite interested in this and looking forward to more news about this game as it develops, especially seeing how fantastic everything looks so far.
Happy Holidays to everyone!
The French fans at La Garde de Nuit were invited to a hour and a half long presentation of the game and shared their insights and video here: http://www.lagardedenuit.com/blog/
This website has the most in depth information on the video game which you can take a look at here: http://www.westeros.org/ASoWS/News/Entry/New_Details_on_Atlus_USAs_Game_of_Thrones_RPG/
And of course you can check out George R.R. Martin's blog here: http://grrm.livejournal.com/256473.html
I for one, am quite interested in this and looking forward to more news about this game as it develops, especially seeing how fantastic everything looks so far.
Happy Holidays to everyone!
Sunday, December 4, 2011
Assassin's Creed Revelations, The Best One Yet
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Assassin's Creed Revelations ties up the story of Ezio Auditore, Altair Ibn-La'Ahad, and Desmond Miles. The story in Revelations not only includes Ezio's quest to uncover the secrets of his order, but a romantic interest, and a complex political situation as well. You also get flashbacks of Altair's life and some brief optional excursions in Desmond's mind in the Animus, making for an intricate story.
Somehow, it all fits together perfectly. Ezio's story seems to be the catalyst because his quest to find out more information about Altair ties itself to the social and political unrest in Constantinople. The romance between Sophia and Ezio is subtle and it is impressive how convincing they are and you find yourself believing that these two are falling in love with all the chaos around them. Overall, the story telling in Revelations is remarkable and the cinematic scenes are done right with fully developed characters in strongly written scenes.
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| A New City To Explore..... |
| Adventuring Is A Dangerous Business |
Even better are the chapters that feature Altair himself. Each major portion of the game includes a segment with the original assassin and players relive specific moments from his life from young to very old. Some of these missions feel slightly similar to some of Ezio's, but others are completely different. The variety keeps things from getting dull as well as the fact that they're very story driven. Some of Altair's memories even carry a certain weight and understanding of what Ezio is doing. As the game progresses, you begin to see similarities and differences between the two men, which makes the story an even more emotional and thought provoking experience.
When it comes to gameplay, it's clear Ubisoft made a number of additions in terms of controls, weaponry, and the menu layout. The most noticeable change was a button layout change. Players can now directly access a secondary weapon (throwing knives, bombs,) in addition to a primary weapon (hidden blade, sword). This gives players more options, allowing for quick reactions during stealth missions as well as challenging combat scenes. Bombs become an extension of your combat options, offering three different categories. Choices of bombs range from standard smoke bombs to a bomb that shoots out coins luring dozens of peasants.
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| Climbing higher and higher.... |
The hook blade was also introduced, a feature playing on Ezio's hidden blade, that is perfect for zip lines and climbing to heights that seem almost unreachable. It becomes a universal tool in Revelations, for exploring the city and other locations as well as proving useful in close combat and assassination missions.
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| Hook blade, don't leave home without it. |
The only two parts of the game I found issue with were Den Defense and some of the game play as Desmond Miles. First of all, Den Defense really didn't add a lot to the experience of Revelations. In fact, it detracted from it. The menu is very clunky. Ezio stands on a rooftop near his headquarters as enemy troops march down the street attempting to damage the building so they can take it over. Players must install through a point and click cursor menu various barricades and a variety of assassins along the rooftops to fend off the attack. Controlling the deployment is really clunky and this mode does not mesh well with the game. Assassin's Creed's strength and focus is direct combat, not real time strategy. Frequently, I found myself fighting against overwhelming odds, which made the whole thing an irritating mess. If they bring Den Defense back, they definitely need to make a few changes and modifications to it.
Now we come to Desmond. Desmond's sequences are completely optional in Revelations, most likely Ubisoft anticipating a divided reaction to the departure in game design. Desmond is in a coma, attempting to reclaim his mind within the Animus architecture and must navigate through Tron like worlds in first person perspective. He moves through these oddities by using two shapes of blocks he can create and place in the world. While I did like getting to hear some of Desmond's memories and his back story, I did not like the first person perspective. It's jarring at first, and it takes a lot of getting used to. I also suffer incredibly bad vertigo in first person game settings which is why I rarely play first person games. I found that while it was a bit unsettling at first, I did get used to Desmond's first person view sequences because thankfully, the camera did not bob up and down at weird angles. I could only play in brief bits however, because after a few minutes I found myself feeling quite nauseated. I truly wish his sequences had not been done in first person, but the scenes are well thought out and the puzzles actually play well. I also found myself a bit frustrated towards the end when once again, I got more questions than answers. I came to understand that they left it this way on purpose to make room for the forthcoming Assassin's Creed game in 2012, so I'll just have to wait.
Multiplayer is augmented again in Revelations with various new modes, a variety of customization options, and a better interface along with a story mode that allows players to learn more about the Templars as they progress in the Abstergo facility. There are several modes that create unique gameplay with different match types. All of these build towards an ultimate goal which certainly rewards those who are used to focusing on a core storyline.
Overall, Assassin's Creed Revelations gives a brilliant presentation of an intricate story line filled with gorgeous graphics, great voice acting, subtle yet powerful music, and great core gameplay. For me, this was the best Assassin's Creed yet and I know I will be playing through it again. If you've been following the stories of Altair and Ezio this far, you definitely need to see their last adventure. It's worth it.
Friday, October 21, 2011
Dead Island Good, But Not Perfect
I really wanted to love Dead Island. After seeing many fantastic pictures and reading up about the game months before it came out, I was excited. Friends and family know I am very much a zombie fan. Ever since that Halloween night when I was 12, and watched Romero's Night Of The Living Dead, I have genuinely enjoyed all forms of zombie multimedia. Some of it has been great, some of it filled with schlock, and some of it just plain fun. So I was excited about Dead Island and had high hopes for it. Some of my expectations were met, but others not so much. This included the discovery that the game is in the first person view (I have issues with vertigo and first person view games), but I found that I could play the game for short periods of time because the camera did not bounce around the way it does for so many other first person games I've experienced. There are good things about this game, but there are bad things as well.
You start the game with the setting of what appears to be a tropical island paradise, Banoi. However, if you look closer, you'll notice the blood on the walls, in the sand, and in the swimming pools. Look even closer, and you'll see the zombies munching on corpses. Dead Island while appearing to be a first person shooter, is more than that. Sure there is shooting in it, but there are also a myriad of other weapons such as oars, cars, and molotov cocktails. Dead Island is more of a schlock filled action role playing game that plays heavily on grisly melee combat. The resort is not the only place you explore. You can go even further inland into city and jungle settings, while doing favors for survivors on the island. The maps are excellent and there is even a handy shortcut function, where you can click on the map and go back to a previous location without having to run through a zombie horde. There are also plenty of weapons that you can improvise, making them quite deadly to the zombie menace. The four player online co-op is pretty good and gives you a chance to survive a zombie horde fight for the more difficult quests.
The majority of your time on Banoi is spent exploring and foraging for items for weapons and supplies. In co-op mode, this can work very well with a couple of people fighting off the zombies, while the others get things like fuel for the vehicles. You can also have fun with the leveling grind, running zombies over with various automobiles and watch the points tally up. You can easily put twenty hours into this game with all the questing, exploring, and zombie slaying and it is fun trying all the different melee choices out. My personal favorite was driving a big truck and running zombies over.
Now we get to the bad. While there are only a few minor flaws with the game, it definitely made a difference in the game play and the story. Now I'm not saying for a fun schlock zombie game I need a gripping emotional story, but the story must be good. Dead Island gives you a very threadbare story and the characters backgrounds are rather weakly written. This is a reflection on the writers. They could have written the characters better and fleshed out the story more, but they chose to do it this way although I am not sure why. The voice acting is also not great, with monotone emotionless voices. Do the characters even care that they could get eaten by zombies? I get the impression that they don't with that flat tone in their voice acting. Clunky controls and awkward combat can make you frustrated. It can be off putting when you're fighting off a wave of zombies and trying to make the camera turn the way you want it to so you can at least see what you're fighting. The game would also benefit from a better block and dodge option during combat. The quality of the visuals isn't even. The environmental graphics on the resort are great and the jungle environments as well, but the character and npc animation is poor and as you progress towards the end of the game it comes across as the bare minimum at best.
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| Welcome To Paradise! |
You start the game with the setting of what appears to be a tropical island paradise, Banoi. However, if you look closer, you'll notice the blood on the walls, in the sand, and in the swimming pools. Look even closer, and you'll see the zombies munching on corpses. Dead Island while appearing to be a first person shooter, is more than that. Sure there is shooting in it, but there are also a myriad of other weapons such as oars, cars, and molotov cocktails. Dead Island is more of a schlock filled action role playing game that plays heavily on grisly melee combat. The resort is not the only place you explore. You can go even further inland into city and jungle settings, while doing favors for survivors on the island. The maps are excellent and there is even a handy shortcut function, where you can click on the map and go back to a previous location without having to run through a zombie horde. There are also plenty of weapons that you can improvise, making them quite deadly to the zombie menace. The four player online co-op is pretty good and gives you a chance to survive a zombie horde fight for the more difficult quests.
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| Just a girl and her axe, waiting for some zombies. |
The majority of your time on Banoi is spent exploring and foraging for items for weapons and supplies. In co-op mode, this can work very well with a couple of people fighting off the zombies, while the others get things like fuel for the vehicles. You can also have fun with the leveling grind, running zombies over with various automobiles and watch the points tally up. You can easily put twenty hours into this game with all the questing, exploring, and zombie slaying and it is fun trying all the different melee choices out. My personal favorite was driving a big truck and running zombies over.
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| Hungry Tourists. |
The last issue I have with Dead Island is the lack of regard for the solo player. There isn't an offline co-op option so you can play with friends you have over. It's as if they didn't even consider the possibility that people would want to play offline with friends and only have the online option. While I appreciate their reliable system for online play, I still would have liked the option to play offline with others if I chose.
Overall, Dead Island is a good game, but not a perfect one. It had a lot of potential, but the execution of those ideas was severely lacking. You're better off just waiting for it to go on sale really cheap or just rent it.
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