I'm going to be honest. I've never played the first two Pillars of Eternity game, so I had no idea what to expect from Avowed. I was intrigued when I saw a friend playing it and decided to check it out for myself. From the start I was fascinated with the story as we're introduced to playing as the envoy for the Aedyr empire. Not only that, the envoy is known as a Godlike, a person that has been touched by the gods and it shows in their physical appearance. With the envoy, no one has any idea what God "blessed" them. It's here where the adventure in Avowed begins.
I loved the character creation design because there were so many options to choose from with skin tone, hair, and godlike features. I loved giving my envoy what looked like tree branches in her hair and of course gave her hair a purple hue. The accessibility options in Avowed are great ranging from a color blind mode to being able to adjust the size of the subtitles. Once I was done creating my character, I dove into the world of Eora.
The story has the envoy traveling to the Living Lands on behalf of the emperor of Aedyr to investigate a mysterious illness known as the Dream Scourge. It not only affects people, it also affects animals and plants. As part of the story a series of mishaps happens at the start of the envoy's adventure and this gives a good introduction into a tutorial about how combat and magic works in the games. It was easy to follow and the battle system is actually fun.
Eventually, the envoy does make it to the Living Lands and we get our first companion, Kai who acts as a guide at first for the start of the adventure. I absolutely loved Kai and he became my favorite very quickly. If his voice sounds familiar that's because it's Brandon Keener who voiced one of my favorite companions in Mass Effect, Garrus. Keener dos an amazing job as Kai and I found myself talking to Kai often throughout the game and having him constantly in my party because every conversation with him is well done with a lot of thoughtfulness to emotions, world building, and lore. He's not the only companion you get and over time you have four companions with you and the envoy can take two companions with them during their journey.
I loved exploring the Living Lands. The surrounding areas are gorgeous with brightly colored bioluminescent mushrooms, interesting fantastic creatures, and no two landscapes were ever the same. Going off the main trail just to see a beautiful tree that caught my eye was always a good time. What makes it even better is that Avowed allows you to do this and in fact seems to encourage the spirit of exploration and adventure.
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Discovering a beautiful cavern with companions. |
Each decision you make as the envoy can carry a lot of weight especially in regards to the main story. For good or bad, the envoy has to step up and decide these things. One decision in particular felt impossible in a damned if you do, damned if you don't situation and I agonized over it for a good ten minutes. Yes, it was that difficult. However, I appreciated how excellent the writing was in regards to that choice and the many choices my envoy had to make. It wasn't just for the main story either. There are tons of side quests and your companions can weigh in giving advice and opinions. There are also quests we can do for our companions that expand on their stories, who they were, and who they are. My personal favorites were for Kai and our Dwarven friend Marius because of the themes about grief and loss. These were beautifully and thoughtfully done and by the end of both quests I felt that I understood Kai and Marius and never wanted my travels with them to end.
Leveling in Avowed isn't a chore and I was always having fun with the combat especially after I unlocked being able to use an arquebus (basically a long rifle) which helped with keeping enemies at range and picking them off one at a time. The envoy can also use magic with their godlike abilities such as healing their party or throwing thorns at enemies. I tend to like rogue builds which is what I did for my envoy, but the nice thing about the skill tree in Avowed is you're not locked to just one job class. You can mix and match abilities like fighter skills or mage spells. I padded my squishy rogue with some fighter abilities that helped her to be less squishy and she quickly became a powerhouse dominating the battlefield.
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Talking to the queen of the tree creatures. |
I know it's very easy to compare Avowed to Skyrim because of some small elements in the game, but frankly Avowed is different from Skyrim in regards to the lore and world building. Yes, they're both high fantasy games, but Avowed is definitely its own thing with the art style, music, and story. I personally like both for different reasons. I loved every single moment in Avowed and I was a bit sad when the adventure was over, but the ending of the story really delivers wrapping everything up with no loose ends and I was happy for my envoy and all her companions.
Avowed is a great time and I spent fifty plus hours doing absolutely everything and learning all the lore and solving the mystery of the Dream Scourge while also admiring how much beauty there was all around in the landscapes, the cities, and with all the characters I met. It made me want to check out the first two Pillars of Eternity games which I plan on doing as I downloaded them. Avowed is a grand adventure and I'm glad I got to experience it.
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The envoy takes a break.
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*Avowed is available to play on the following platforms: Xbox Series X/S, Steam