Monday, June 16, 2025

Mothergamer Plays To a T

 I was very curious about To a T as it is the latest game from the creator and designer of Katamari Damacy, Keita Takahashi. I also wanted to check it out after hearing that the game is an allegory for being disabled. That resonated with me due to my issues with Fibromyalgia and arthritis. 


 The game itself is described as a coming of age story. The main character who is just named "Teen" who is  a 13 year old kid (don't worry, the game lets you change the name if you want) is stuck in a permanent T-pose. There is a bright and colorful opening theme song about it that feels like a fun anime or tv show episode. The art style is cheerful and full of whimsy which adds to a lot of the cuteness and energy of the game.


The Teen forever in a T-pose.


The Teen also has a dog (of course I named it after our dog Jake) which you can name and the dog isn't just a pet, the dog helps Teen with daily tasks such as getting dressed, brushing their teeth, and getting breakfast. You can also pet the dog. In fact, it's one of the first things you can do and it's very charming. 


Dog helps Teen get dressed. 


This isn't your typical town. It's full of lots of interesting characters and not all are human like a cute ladybug that runs the local newspaper or a giraffe who runs a cafe that makes tasty sandwiches. Even the teachers at Teen's school are a myriad of amusing differences especially the science teacher who claims one student is qualified in dark magic. It's fun and shows moments where the game doesn't take itself too seriously, but does a great job of telling Teen's story. 

We do learn why eventually why Teen is forever stuck in a T-pose. No spoilers, but the reason is quite a surprise and bizarre in the best ways. There's also moments of familiarity with Teen being bullied for being different from everyone else. This does get resolved pretty quickly with a few lessons about the importance of understanding that being different doesn't mean bad and how a little kindness can go a long way. Dog even has its own little adventure making new friends with folks like someone they call DJ Pigeon and a menagerie of other fun characters. It does add an extra layer of silly fun to the game's story and comes full circle in the ending. 


Dog hangs out with DJ Pigeon.


When Teen is done with school, you're free to explore the town. The town map helps with that and you can do extra things like play a speed eating mini game at the ice cream or sandwich shop, or collect tokens all over town to buy new outfits for Teen. It's not easy being a T so Teen has to figure out how to turn sideways to fit down hallways or going through a doorway. One of the cuter things in the game is the theme song with the lyrics "you are the perfect shape" which is such a bop and plays at the start and end of each chapter. There's also another cute song about the giraffe explaining how making sandwiches brings them happiness. 

While To a T brought a lot of joy, whimsical things, and an absolutely original story, it's not perfect. Sometimes the camera angles would zoom in so much I could barely see where I needed to go. This was especially true for Dog's adventure because it was zoomed in so much I had a hard time with a platform jumping section because of it. This made things incredibly frustrating for certain puzzles and trying to navigate the town which is a shame because the game itself has a lot of charm and moments of thoughtfulness within the story. 


To a T is still worth playing the five hours for the great story full of laughs and a wonderful message at the center of it; that being different doesn't have to be bad and we can just talk to each other and be surprised at how many things we may have in common and that the differences are what make life far less boring than if we were all the same. That's a lovely sentiment that To a T brings with a lot of earnestness and humor. 


Teen with Dog with all their friends in a group photo.




*To a T is available on the following platforms: Xbox Series X/S (Gamepass), Playstation 5, and Steam

*Join our community on Twitch as we play games and discuss mental health: https://www.twitch.tv/mothergamer







Monday, June 9, 2025

Mothergamer Plays Duck Detective: The Ghost of Glamping

 *Note: I received a code for the Nintendo Switch for my honest review of the game. Thank you so much to Future Friends Games for the code!


I quite enjoyed Duck Detective: The Secret Salami and was happy to see our hard boiled duck Eugene McQuacklin was back in The Ghost of Glamping. The sequel sees Eugene down on his luck divorced, addicted to bread, and living with Freddy Frederson the alligator from the previous game and possibly the only fan and friend of the duck detective. The opening gives you a refresher on how to look for clues and do de-ducktions. You can also adjust the difficulty of the game to story mode to make things a little easier. 


The Duck Detective is back!



Freddy drags Eugene to a glamping trip (glamorous camping) and right from the start things are going terribly wrong. Camping chairs are stolen, tents are ransacked, there's a rude celebrity guest, and Freddy continues to irritate Eugene with his cheerful positivity. The guests at the campground are the main cast for the mystery and they're all in agreement that the trip so far is subpar and the events happening around them are making that worse. The camp manager Emilia is trying her best, but it's obvious she's stressed trying to keep everything running smoothly. 


Freddy and Eugene arrive at the campgrounds. 


The artwork for the game is just as cute as the first one with everyone looking like cute stickers running around. It's obvious that each of the campers has something to hide with the exception of Freddy and the child of one of the campers. Eugene has to talk to everyone and the game helps by highlighting all the questions you can ask. You can also highlight who you're talking to with a magnifying glass and examine them looking for clues that stand out. Then you can check your notebook and put those clues together by filling in the blanks. If you get stuck, the game has a hints system that gives tips like going to a different location or questions you might have missed. I liked story mode because it shows you which answers are wrong and which are correct. The game lets you take your time and there's no pressure to hurry. When you do get it right, Eugene can do some de-ducktions to unravel more of the mystery. 


Examining a character for clues. 



The music for the game fits the film noir vibes of the game and the story itself is interesting and amusing. The humor from the previous game is still there puns and all with a few new ones which caused me to chuckle often. The voice acting is great and the voice actor for Freddy does a great job capturing that earnestness about wanting to help his friend, but also wanting to have a memorable and fun camping trip. The game doesn't overstay its welcome and wraps up everything in about two to three hours. I go slowly and take my time so I finished in three hours. Overall, The Ghost of Glamping is a fun whodunit with a smart way of showing nods to the previous game through Freddy. I enjoyed it and had a great time solving this mystery. I hope we get to see our Duck Detective friend again sometime in the future. 


*Duck Detective: The Ghost of Glamping is available to play on the following platforms: Steam,  Nintendo Switch, Playstation 5, and Xbox Series X/S

*Join our community on Twitch where we play games and discuss mental health: https://www.twitch.tv/mothergamer






Monday, May 26, 2025

Mothergamer Plays Assassin's Creed Shadows

 I was so excited for Assassin's Creed Shadows when I saw it would be set in feudal Japan and not only that, but that we would get to play as an actual historical figure in parts of the game, Yasuke an African samurai who served Oda Nobunaga. Yasuke wouldn't be alone because we also get to play as a young shinobi woman, Naoe. I was ready to dive into the game and begin my adventure. Once again, the accessibility settings for the game are great. I was able to tweak the size of the subtitles, adjust the difficulty to my liking, as well as getting the controls how I wanted them. 

The story introduces us at first to Yasuke known as Diogo here traveling with Jesuit priests who are meeting with Nobunaga to request safe passage through Japan. He agrees, but only if they allow Diogo to be in his service. They reluctantly agree and Diogo trains as a samurai for Nobunaga and is now known as Yasuke. It does a great job of setting up the scenario and themes for the game. Shortly after, we meet Naoe, a smart and talented young shinobi in her village of Iga. This introduces us to the tutorial on the mechanics of the gameplay and of course the usual favorites like leap of faith are still there. I instantly liked both Yasuke and Naoe. Both voice actors did a wonderful job with them. Naoe is sharp and quick with her wit while Yasuke is more than just a big man, he has a thoughtful demeanor that stands out and is a good foil to Naoe's sometimes brash impatience of the young.


Naoe the young shinobi. 


One fun thing that I got for having preordered the game was a fun cosmetic that gave a cool Sekiryu dragon armor for the horse and weapons and armor for Naoe. I was able to use the dragon armor on Yasuke's horse as well and it was fun pretending the horses were very cool dragons. 


The Sekiryu armor in action. 


The nods to previous Assassin's Creed are spread throughout the game which I appreciated, but I also enjoyed that Shadows explored its own story with the usual Templar versus Assassins thread woven in. I love that the game lets you take your time with the main story and allows you to explore everywhere. For me, that's always been one of the joys of the Assassin's Creed games; being able to mosey along discovering fast travel view points and getting to take in the gorgeous scenery from atop a mountain or at the top of a castle. 

The main story missions and side quests are spread out on a huge objective board allowing you to find the clues for each one in the various areas. I also love that the game allows you to switch between Naoe and Yasuke for the story missions and side quests. Both Naoe and Yasuke are quite skilled and depending on which skills you want or need for a mission, it's very easy to switch between the two. You can also switch when fast traveling. There are of course some story missions that are specifically just for them and these are very well done flowing organically through the story. I loved Naoe's stealth and agility, but I also had a blast busting through doors like they were paper and bouncing baddies around with Yasuke. The combat for both is a lot of fun and I liked seeing what both of them were capable of. 


Yasuke shows off his samurai skills. 



Of course it wouldn't be Assassin's Creed without allies and some of the side quests give you a myriad of characters who meet Naoe and Yasuke on their journey and join their cause. This means you have a base hideout that you can expand and build provided you get enough resources. Raiding various castles and bandit hideouts helps with this because Naoe and Yasuke can tag the items to be smuggled out of their by their scouts. When the seasons change in the game, it resets so you can raid those places again. Another cool thing is you can summon certain allies in a fight to help you out. My personal favorite was summoning a badass monk Yaya who had no qualms about busting the heads of the baddies she helps you fight. 

There is also romance and romantic dalliances in Shadows. I was pleased to see there are two Queer romance options for Naoe and Yasuke. I did that for both of them and the romances are thoughtful, sweet, and quite lovely. The writing for all the characters and allies is very well done. I was invested every step of the way for not just the main story, but the side stories as well as Naoe and Yasuke's personal story quests. 


Assassin's Creed Shadows also understood the assignment about letting everyone pet and hug dogs and cats in the game. Every single dog and cat I came across I absolutely hugged and cuddled them and they were all incredibly cute. It seems like such a small thing, but it brought me so joy stopping to cuddle a cute dog or play with adorable kittens. 


Cuddling a cute, good dog. 


The only thing I wasn't really a fan of is the knowledge point system. The game doesn't do a very good job of explaining it at first or that a lot of Naoe and Yasuke's skills are locked behind this system. You need a certain number of knowledge points to unlock those skills. Some are unlocked automatically after certain story chapters are done, but the rest you get from doing exercises in various map locations that give you knowledge points. For example, Naoe has to do a meditation known as kuji-kiri following the button prompts and when successful gets a knowledge point. For Yasuke, it's doing exercises like the kata with various weapons or being able to shoot targets with his arrows while moving on horseback. I understand what they were trying to do here and why, but frankly knowledge points are not fun and often feel like a tedious chore to get in order to unlock new skill trees and gain mastery of those skills. I was relieved when I had mastered all the skill trees because it meant I didn't have to do it anymore.


I had an amazing time with Shadows. The story itself is well done and there are a lot of interesting side quest threads that do tie in with the main story beautifully. I really love Naoe and Yasuke's blossoming friendship not just with each other, but with their companions and the many people they help throughout the story. I took my time with all of it and ended up putting about seventy five hours into the game. The story reveals blew me away and by the time I got to the end of their journey I was sad to say goodbye, but I was impressed with how well they tied everything together giving a truly satisfying ending. I'm looking forward to the DLC we have coming in September because Naoe and Yasuke are both characters I came to like a great deal and I can't wait to adventure with them again.


Naoe enjoying the cherry blossoms. 





*Assassin's Creed Shadows is available to play on the following platforms: Playstation 5, Xbox Series X/S, and Windows (Steam)


*Join our community on Twitch where we play games and discuss mental health: https://www.twitch.tv/mothergamer














Tuesday, April 22, 2025

Mothergamer Plays Avowed

 I'm going to be honest. I've never played the first two Pillars of Eternity game, so I had no idea what to expect from Avowed. I was intrigued when I saw a friend playing it and decided to check it out for myself. From the start I was fascinated with the story as we're introduced to playing as the envoy for the Aedyr empire. Not only that, the envoy is known as a Godlike, a person that has been touched by the gods and it shows in their physical appearance. With the envoy, no one has any idea what God "blessed" them. It's here where the adventure in Avowed begins. 

I loved the character creation design because there were so many options to choose from with skin tone, hair, and godlike features. I loved giving my envoy what looked like tree branches in her hair and of course gave her hair a purple hue. The accessibility options in Avowed are great ranging from a color blind mode to being able to adjust the size of the subtitles. Once I was done creating my character, I dove into the world of Eora.

The story has the envoy traveling to the Living Lands on behalf of the emperor of Aedyr to investigate a mysterious illness known as the Dream Scourge. It not only affects people, it also affects animals and plants. As part of the story a series of mishaps happens at the start of the envoy's adventure and this gives a good introduction into a tutorial about how combat and magic works in the games. It was easy to follow and the battle system is actually fun. 

Eventually, the envoy does make it to the Living Lands and we get our first companion, Kai who acts as a guide at first for the start of the adventure. I absolutely loved Kai and he became my favorite very quickly. If his voice sounds familiar that's because it's Brandon Keener who voiced one of my favorite companions in Mass Effect, Garrus. Keener dos an amazing job as Kai and I found myself talking to Kai often throughout the game and having him constantly in my party because every conversation with him is well done with a lot of thoughtfulness to emotions, world building, and lore. He's not the only companion you get and over time you have four companions with you and the envoy can take two companions with them during their journey. 

I loved exploring the Living Lands. The surrounding areas are gorgeous with brightly colored bioluminescent mushrooms, interesting fantastic creatures, and no two landscapes were ever the same. Going off the main trail just to see a beautiful tree that caught my eye was always a good time. What makes it even better is that Avowed allows you to do this and in fact seems to encourage the spirit of exploration and adventure. 


Discovering a beautiful cavern with companions.



Each decision you make as the envoy can carry a lot of weight especially in regards to the main story. For good or bad, the envoy has to step up and decide these things. One decision in particular felt impossible in a damned if you do, damned if you don't situation and I agonized over it for a good ten minutes. Yes, it was that difficult. However, I appreciated how excellent the writing was in regards to that choice and the many choices my envoy had to make. It wasn't just for the main story either. There are tons of side quests and your companions can weigh in giving advice and opinions. There are also quests we can do for our companions that expand on their stories, who they were, and who they are. My personal favorites were for Kai and our Dwarven friend Marius because of the themes about grief and loss. These were beautifully and thoughtfully done and by the end of both quests I felt that I understood Kai and Marius and never wanted my travels with them to end. 

Leveling in Avowed isn't a chore and I was always having fun with the combat especially after I unlocked being able to use an arquebus (basically a long rifle) which helped with keeping enemies at range and picking them off one at a time. The envoy can also use magic with their godlike abilities such as healing their party or throwing thorns at enemies. I tend to like rogue builds which is what I did for my envoy, but the nice thing about the skill tree in Avowed is you're not locked to just one job class. You can mix and match abilities like fighter skills or mage spells. I padded my squishy rogue with some fighter abilities that helped her to be less squishy and she quickly became a powerhouse dominating the battlefield. 

Talking to the queen of the tree creatures. 


I know it's very easy to compare Avowed to Skyrim because of some small elements in the game, but frankly Avowed is different from Skyrim in regards to the lore and world building. Yes, they're both high fantasy games, but Avowed is definitely its own thing with the art style, music, and story. I personally like both for different reasons. I loved every single moment in Avowed and I was a bit sad when the adventure was over, but the ending of the story really delivers wrapping everything up with no loose ends and I was happy for my envoy and all her companions. 

Avowed is a great time and I spent fifty plus hours doing absolutely everything and learning all the lore and solving the mystery of the Dream Scourge while also admiring how much beauty there was all around in the landscapes, the cities, and with all the characters I met. It made me want to check out the first two Pillars of Eternity games which I plan on doing as I downloaded them. Avowed is a grand adventure and I'm glad I got to experience it. 


The envoy takes a break. 



*Avowed is available to play on the following platforms: Xbox Series X/S, Steam 

Join our community on Twitch where we play games and discuss mental health: https://www.twitch.tv/mothergamer










Monday, April 14, 2025

Mothergamer Plays South of Midnight

 Ever since I saw the first trailer for South of Midnight, I have been counting down to the release day. The day was finally here and I could not wait to dive into this Southern Gothic fantasy game. Right from the start I was impressed with the game as I tinkered with the settings because of the many accessibility options including a letterbox for the subtitles to make them easier to read. It homed in on my point that I have brought up often that accessibility should be the norm and not the exception. South of Midnight's accessibility options are excellent. I also appreciated the fact that the game does have a warning about flashing lights as well as explaining that there are themes in the game that are heavy, but ultimately the story itself is about empathy.


We are then introduced the protagonist Hazel Flood who is quickly packing up her things due to the approach of an oncoming hurricane in the fictional town of Prospero. We also get to meet Hazel's mother Lacey. Right away I liked Hazel and Lacey. These are both strong, smart, and brave women and you can sense right away the love they have for each other. Without spoilers, some intense dramatic things happen and this is where Hazel's story and adventure truly begins. Hazel discovers she has special powers as a Weaver, someone who can see the strands that connect all life and fate known as The Grand Tapestry. Weavers can repair those strands when they get tangled by pain and trauma with special tools and help to heal. 


Hazel discovers her Weaver powers. 


Hazel meets all kinds of fantastical creatures like a giant talking catfish who helps her on her journey. The combat in the game is simple, but that's not a bad thing and there are action platformer elements as well. I will say I did not like the wall run. I can't count how many times I died in the game due to a wall run fail and that got frustrating pretty quick. I got there eventually and I enjoyed South of Midnight so much I didn't mind the bits of frustration. Hazel has to use her Weaver powers to heal a blighted landscape by fighting monsters called haints. There's several different types and they're all well designed to look as creepy as possible. Hazel fights them and can unravel the knots they cause and then heal the land. I found it very satisfying to watch the land transform with pretty flowers suddenly blooming everywhere. 


Hazel fights haints.




Hazel doesn't have to do all this alone. She has an adorable little helper in the form of her doll Crouton who has come to life by Hazel's magic. Crouton is so cute and I love him. He can go into small places that Hazel can't go, if a jump is too big for Hazel to cross he can be thrown across to push switches to make bridges for her, and he can control enemies making them fight alongside Hazel. 


This is Crouton. He's just a little guy and I love him. 


What I loved most about South of Midnight was the storytelling. Not just the folklore, but Hazel's story and those of the people and creatures she meets. It's so obvious how much love and care went into every aspect of South of Midnight and Hazel is an excellent foil and guide for us to show that in such a beautiful and thoughtful way. There was one chapter in the storytelling that struck a chord with me personally as a mother and I just had to take a moment because it made me cry with how heartfelt and bittersweet it was. It was very well done and it moved me. There are many moments like that in South of Midnight, but this one in particular resonated with me. It's true that the story does focus on empathy and compassion for others. I loved how Hazel throughout all of it had her moments of impatience like so many of us, but ultimately she understood how to be kind and I appreciated seeing her kindness and empathy not just with people, but with some of the creatures. 

I also found myself stopping and just taking in the incredible fantasy landscapes throughout the game. Whether it was a giant peach in a river or glowing blue butterflies, there was always something wondrous to see in South of Midnight. 


Wow, giant peach! 


The only issue I had with the game itself were some technical glitches. There were times where sometimes wall run and jump wouldn't work or Hazel would appear to still be in combat while talking during a cutscene. Rebooting the game seemed to fix the issue, but there were a couple of times where it was a bit irritating because in a few places I had to redo fights because of it. In the long run it wasn't a big deal because I was enjoying the game so much I could deal with those few bugs here and there. 

South of Midnight is frankly, a true gem of a game. The storytelling is powerful and I really like Hazel and all the characters throughout the game. The art style is interesting and gorgeous, the music soundtrack is incredible, and the folklore is fantastic. I also appreciate the big picture of how a little empathy can go a long way and you never know who may need a bit of kindness. It's beautiful to see Hazel come into her own as she gains more and more confidence with her Weaver powers as well as seeing her learn important things about herself. South of Midnight is beautifully crafted and I had an amazing time adventuring with Hazel. The game isn't very long. I finished it in two days, but it doesn't detract from the powerful tale it told in such a lovely and thoughtful way. Don't sleep on South of Midnight. It's absolutely worth it. 


A bit more Weaver magic. 



*South of Midnight is available to play on the following platforms: Xbox Series X/S and Steam

*Join our community on Twitch as we play games and discuss mental health: https://www.twitch.tv/mothergamer










Monday, March 31, 2025

Mothergamer Plays Mika And The Witch's Mountain

 *Note: I received a free copy of the game for my honest review. Thank you to Keymailer for the PS5 game key!


When you're introduced to little witch Mika, she's on her way to witch school at the top of the mountain. Well, things don't go as planned and Mika gets tossed off the mountain and her broom gets broken. Mika meets a kind villager on the beach and they help her fix her broom, but this broom isn't going to last very long which means she'll have to earn money to buy a new broom. 


Mika on her way up the mountain. 


Luckily, there's a job opening for Mika at a delivery company. The guy running the place, Greff is definitely phoning it in as he explains to Mika that she gets paid based on her job performance. The game explains the package delivery system. Some are marked urgent and some have stipulations such as don't get the package wet or damage it. If you do it perfectly, you get paid for the packages that are in exceptional condition or those with green stamp marks. You have a stamp card to keep track of all your completed deliveries which you can check any time in your inventory menu. If you're not sure where to go, you can pull up your map and it will show where the person expecting their delivery is. 


Finding out where our delivery location is. 


With each successful delivery you get the funds to not only get a new broom, but also get upgrades to it so you can fly faster and higher as well as a variety of skills. The flying is the one thing I struggled with in the game. The concept is there, but the execution is lacking. The controls for flying Mika's broom are extremely clunky and the game doesn't do a great explanation of explaining how they work. I would lose altitude really quickly and then constantly having to try and catch a wind current so I didn't crash land the broom got very frustrating. I found myself fighting the camera as well during some of the flying sessions. I had to try a lot to get it right and that definitely detracted from the fun of the game. It's not great if people have to struggle with the controls for something like flying and bad camera angles. 


Struggling to fly on the broom. 


I did enjoy chatting with all the different characters on the island and there's even a few side quests involving favors you can do for them like helping a Kappa deliver ice cream to kids on the beach. The art style for the game is cute and charming and you can see the nods here and there to Kiki's Delivery Service. There's also a few secrets here and there as you explore that add to the ambience of the story and you get to learn more about Mika as you continue her journey. 

I liked Mika a lot because of its relaxed vibes and whimsical charm. It's not necessarily unique, but that's not a bad thing. I did find the game is a bit short; about three hours if you focus on just the main story and about four to five if you do all the side quests and  find all the secrets. Short isn't terrible either, but I did find myself wanting a bit more and felt there were a few pacing issues here and there for the story.

Mika And The Witch's Mountain has the potential to be great if they can just sort the clunky flight controls and the odd camera angles in places. It's a good game and it has a cozy charm to it with the art and characters, but it needs a little more tweaking to the story and mechanics in order for it to really shine. 


Mika meeting one of the villagers on the island. 




*Mika And The Witch's Mountain is available on the following platforms: Playstation 5, Playstation 4, Xbox One, Xbox Series X and S, Nintendo Switch, and Steam


*Join our community on Twitch where we play games and discuss mental health: https://www.twitch.tv/mothergamer








Monday, March 17, 2025

Mothergamer Plays The Tale Of Bistun

 I received the game for free on PS5 for my unbiased review. Thank you to Keymailer for the PS5 game key!


I'm not really into rogue lite games, but there was something about The Tale Of Bistun that stood out for me. I was intrigued by the fact the story for the game is inspired by the 12th century Persian epic tragic romance poem Khosrow and Shirin. The story itself is set during that time period and right away I was drawn in by the beautiful artwork and landscapes. There was also the fact that the narrator for the story is Shoreh Aghdashloo which is honestly the perfect choice for this game. Her voice is so distinct and I was really excited to dive into the game. 

You play as a stone carver who has amnesia. He can't remember who he is or how he got there. This is where the story for The Tale of Bistun begins with the stone carver trying to unravel this mystery with the help of several allies some of them magical like a talking guardian tree. 


The stone carver chats with a guardian tree. 


It's very clear how much thought, research, and care went into the cultural elements of the story which I genuinely appreciated. There are two environments that are explored; Earth and a kind of astral plane dream realm of sorts. There is some combat, but not so much that it's overwhelming. In the dream realm there isn't a lot of fighting with the exception of some story driven boss battles. I was able to adjust the difficulty of the game which is really nice as I prefer casual story settings. The battle system is pretty standard rogue lite with clearing a bunch of enemies, use special skills with your weapon of choice, rinse, and repeat. I didn't mind because it was actually fun and the story itself kept me going, wanting to find out more about the stone carver and figuring out the mystery of his lost memories. 

In the dream realm. 


The story hits on a lot of themes about love and hate as well as trying to do the right thing even when it's difficult. However, the biggest one of all is hope. Throughout the story and at the end there was the important message of holding onto hope especially in the face of adversity. The Tale of Bistun isn't an overly complicated game and that's okay because it tells a story beautifully through the artwork, landscapes, and some of the combat. It's not a very long game. I was able to finish it in about four hours. Short isn't bad and I enjoyed an appreciated the great job they did with the storytelling, the artistry, and the game as a whole. It does quite well at pulling you in and keeping you interested from start to finish which for me made this indie game stand out in the best way. 


Another trip into the dream realm. 




*The Tale of Bistun is available to play on the following platforms: Playstation 5, Xbox Series X/S, Nintendo Switch, Steam, and Epic Games

*Join our community on Twitch where we play games and discuss mental health: https://www.twitch.tv/mothergamer