*Note: There will be some spoilers in the review, so if you haven't started the game or haven't finished it, just a heads up.
I had been counting down to the day Death Stranding 2: On The Beach released. I absolutely loved the first game and I couldn't wait to see what the second game had in store. Death Stranding 2 is set eleven months after the events of the first game. The UCA is fully connected to the chiral network and we find Sam living a peaceful life in Mexico with his daughter Lou. It was so nice seeing Sam and Lou again and getting a little tutorial on how the controls work as they walk home together. Of course the scenery in the game is beautiful and naturally I was as clumsy as ever tripping over some rocks and my own two feet. I was also able to tweak the accessibility settings in the game to add subtitles, change the difficulty setting to easy so I could just enjoy the story, and more. Accessibility is important and I'm always pleased when a game has those accessibility options right from the start.
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Sam and Lou. |
That peace doesn't last very long as Sam's old friend Fragile shows up asking for Sam's help connecting all of Mexico to the chiral network via her new company Drawbridge. Fragile explains that if Sam does this both he and Lou will be pardoned by the UCA and they can continue living their peaceful life. Sam agrees and leaves Lou in the care of Fragile and heads out.
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A giant BT appears. |
Mexico is basically a good tutorial chapter area refreshing our memory on how the game controls work, how Sam has to connect everything, as well as make deliveries. There's also the sub orders which are basically side quests and as odd as it sounds, I loved doing those. Sam gets some pretty sweet rewards from those in the form of items that help on his journey with upgrades to weapons, vehicles, his backpack, and more. The vehicles in the form of a tri cruiser and a buggy are pretty neat. I liked the buggy more and you can add the sticky gun to it which picks up lost packages.
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Traveling on the tri cruiser. |
Just like in the first game, you can interact indirectly with other players by building a bridge, a safehouse, leaving items they can use in a shared locker, or leaving ladders to climb up steep cliffs. You can also help by adding materials to various structures to help them be built. It's a nice nod and connection to the first game. I always liked that mechanic in the first game and it's nice to see it here in the second one.
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Building a bridge. |
Sam does successfully connect all of Mexico, but tragedy strikes when Sam returns home to find his home attacked by an unknown group finding Fragile severely injured and Lou dead. This is devastating to say the least and we jump in time to a month later with Sam in a very bad way with his depression and grief over Lou's death. Fragile visits Sam asking him to come with her on the ship the DHV Magellan which can sail through tar currents. Fragile tells Sam they're going through a plate gate that leads to Australia and the goal is to connect all of Australia to the chiral network in order to open other plate gates to the rest of the world so that everyone can be connected.
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Sam shows a bandit his punching skills. |
Sam is a man of few words, so Dollman is a welcome companion coming along with him on his journey. Dollman isn't an idle sidekick however. One fun trick that was very helpful was throwing Dollman high into the air so he could act as a scout for various dangers in the area. Need to know how many bandits are there? Toss Dollman into the air and he totally helped with that. He had a wide range of view so it helped a lot with knowing how many enemies I was dealing with. Dollman also has an interesting and sad backstory that gets revealed later on. He quickly became a trusted friend for me. I loved all the characters in Sam's group and the people he met in Australia were pretty cool too.
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Sam and Dollman admire beautiful plants. |
*Death Stranding 2: On The Beach is now available on Plastyation 5
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